![]() If your ship is anchored, but you have a Harpoon attached to a moving Ship then your Ship will weigh the other Ship down as well, pulling them backwards towards you.When used together with turning the Wheel, this can be as effective and less time-consuming than an anchor turn. If the Ship is close to any Island or Sea Post in the sea where there is shallow water, the Harpoon can be shot in the ground underwater and pulled left and right for quicker turning.Here are a few tips and tricks for the Harpoon: Harpoons can be also found on some Rowboats, allowing for even greater maneuvering and Item retrieval.Ī single Harpoon shot does 10 damage to Creatures. Most Creatures who are harpooned will take a very small amount of damage from the Harpoon. The front half of the harpoon barrel is not a solid hitbox. The tether can be broken if the target leaves the effective range, or the line tangles and snaps. The Harpoon does not dismantle when taking any damage, but can be damaged by any means (including friendly fire) to release the tether. If there is no detected object, the line travels at normal speed over 1.25s to the complete distance to find an object at the furthest point. When the harpoon is fired, it hitscans for an object it can retract and speeds up the line upon detection. Otherwise Player Pirates themselves can be Harpooned along with any items they are holding. If aimed well, objects can be hooked out of a pirate's hand with a Harpoon. With smaller things like Barrels, Player Pirates and Treasure Items, the Harpoon latches onto them and pulls them on the Ship. With large things like Islands, Ships, the Rowboat or giant creatures like the Megalodon, the harpoon can tether as a winch and pivot line connecting the vessel to the target and allowing the Ship to be maneuvered around them. ![]() Harpoons can be mounted and fired to hook onto any physical object in the world. ![]()
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